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Cued Speech
Contents
Cued Speech
Two CD-ROMS provide invaluable
practice in the mechanics of receptive and expressive cueing skills.
They are designed for older children and adults who have had an introductory
workshop in the Cued Speech System. All programs provide valuable,
repetitive practice.
In each case, Interactive Help Charts of the Cued Speech system are
available to help at any time. Further, you can adjust the cueing
speed as you learn, building to a conversational pace.
System requirements for
both CDs: Macintosh System 7 through 9 and OS X , or Windows 95/98/2000/XP
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Cue
That Word
Ages 7 and up
Learn to cue and cue-read,
using all hand shapes and locations with over 200 colorfully illustrated
simple words. Cues can be presented by either video or a speed-adjustable
animated cuer. Choose whether to practice words grouped by vowels or
subjects, and whether to play in "learn" or "game"
mode.
- Vowel
Menu: From the vowel menu you can
choose any vowel or diphthong to learn and practice.
- Subject
Groups Menu: The subject menu lets you choose from one of
the 14 word groups such as "animals", "numbers"
and "house". This option provides practice with a variety
of vowels.
- Learning
"Animal Words": Click on a picture to see how to
cue it. View the cue as video or a speed-adjustable animated cuer.
- Cue-Reading
Game: Identify the word you see cued. View the cue as real-time
video or a speed-adjustable animated cuer.
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I
Can Cue 2
Two programs cover intermediate skills: Cue Those Phrases! and Cue Reading
1.
Cue Those Phrases!
Ages 10 and up
Intermediate cuers build
skills in cueing and cue-reading words and phrases. Lessons focus on
consonant blends and clusters, liaisons, taps and flicks. Everyday,
common phrases are emphasized.
- Menu
Screen: Choose a learning or game activity
for each skill.
-
Learn Contrast Pairs: Learn how to cue contrast pairs,
such as s/z and w/wh.
- Learn Liaisons:
Learn how to cue liaisons between words, such as "it is -- itiz".
- Learn
Flicks and Taps: Learn when to "flick" and when to
"tap" for repeated handshapes.
- Phrase Game:
Test yourself on common phrases such as
"Time for dinner!" in the Phrase Game.
- Clue Game: When you've mastered all the skills, read
the cued clues to identify the picture.
Cue Reading 1
Ages 16 and up
Build cue-reading skills
with self-paced, sequential lessons. There are hundreds of words and
phrases to read.
- Learn
to Read Vowels: Start by learning single
vowels from within one vowel group (such as "mouth vowels").
Then learn to recognize vowels inside words.
- Learn
to Read Diphthongs: First read diphthongs (i.e., ou, ae, oi)
alone, and then learn to recognize them in words.
- Consonants Menu: Progress through the series of
consonant lessons at your own pace. Start with single, easy-to-read
consonants at the beginning or ending of syllables, then inside words,
and finally in simple phrases.
- Learn to Read Beginning Consonants: Read consonant
cues at the beginning of syllables, such as mah, pah, bah (for m/p/b).
- Learn to Read Ending Consonants: Read consonant cues
at the end of syllables, such as ood, oot (for d/t).
- Consonants in Words: Read look-alike consonants in
words, such as fever, five, FiFi (for f/v).
- Consonants in Phrases: Read consonants in phrases,
such as "I favor five" (for f/v).
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Reading and Writing English
This software supports learning
to read and write English. Whether learning English as a first or second
language, these programs will help develop skills. They are designed
for deaf learners using any option: American Sign Language, Total Communication,
or Oral (Oral, Auditory/Verbal, Cued Speech).
These programs focus on beginning
vocabulary, reading and spelling of basic English words and English
sentence structure. They feature a variety of games and opportunities
for young children to learn new concepts. Plentiful help avoids frustration
and leads to success.
They were designed by an
award-winning children's software designer with the assistance of teachers
and parents of deaf children. All software was tested during development
in schools and homes by deaf children and adults.
System requirements for all
7 CDs: Macintosh System 7 through 9 and OS X, or Windows 95/98/2000/XP
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First Color Words
Learn to read and spell
the names of ten basic colors, by playing five motivating games. One
game teaches the colors, using American Sign Language, Cued Speech,
Fingerspelling, or Speech. The other four games teach reading and spelling
of the color words.
Live video is used for signing, cueing, and fingerspelling. Animation
speed is adjustable.
Ages 4-6
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Match Pix
Learn to read over 150
words important for beginning readers. Lots of help makes learning fun!
Match Pix Menu Screen
Three games (Matchup, Tic Tac Toe and Bingo) match pictures to printed
words. Three additional animated games (one each in American Sign
Language signs, fingerspelling, and Cued Speech) ask the viewer to
match the English word to a video demonstration. Speed is adjustable.
Word Group Selection
There are fourteen word groups such as animals, numbers and colors.
Each group has 10 or more words in it. Players can select a word group
at any time.
Ages 5-7
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I Can Spell!
Build skills in spelling
and vocabulary with over 475 words and pictures. Use the spelling lists
provided or make your own with the spelling editor. Cues are available
for those who use Cued Speech.
Choose a spelling list and see a preview of the words and matching
pictures. You can also load a list you made. Then select a game to practice
the words or test yourself.
Word Scrambler Game
In learning mode, you unscramble letters to make a word, and you can
briefly view the word you're trying to spell. Then when you've learned
the words, test yourself in the game. Win a prize for every correct
word.
Word Speller Game
In this game you are shown how many letters are needed, but not what
they are. In learning mode, click letters or type on your computer keyboard
to spell a word. This game helps you learn new words. If you don't know
how to spell a word, click the "show word" button for a brief
look at the word. After you know the words, play this game to test yourself.
Click letters or type on your computer keyboard to spell the word and
win prizes.
Ages 6+
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Computer Fingers
Build skills in vocabulary,
reading, spelling, keyboarding, and fingerspelling. For cuers, also build
skills in phonics. Three games with multiple activities make learning
fun.
Computer Game
Start to play by exploring the keyboard. Then pick a word to spell.
Explore the keyboard to see the relationship between upper and lower
case letters, the manual alphabet, and cued letters. Choose the word
you want to spell. There are three sets of 10 words each. Spell words
dictated one letter at a time and see them come to life. Fewer keys
show on the keyboard when you make a mistake, to help you find the right
one.
Matchup Game
This classic memory game helps children learn letters and words. A help
feature shows what the matching card looks like, but not where it is!
Match letters to handshapes of the manual alphabet. Match words to pictures.
Name the Word Game
You can play this game one of two ways: identify the picture for the
word that is spelled manually, or that is cued. You can vary the speed
for the animated cuer and the animated hand in each game.
Ages 4-6
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Who Do-What Where
Learn basic sentence parts
and sentence structure. Progressive activities in two levels lead to success
in building and analyzing simple sentences. Learn concepts by sorting.
Focus on one concept at a time. Build a sentence, part by part, then analyze
the sentence you just built. Find a picture for the sentence part. Find
the words for the sentence part in a sentence you built.
Ages 6-8
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Animals from A to
Z
Learn the names of over 80
animals, birds and insects and see the habitats where they live while
practicing cueing or fingerspelling skills. Have fun putting animals in
the petting zoo or a habitat scene. Look up animals in the ABC picture
dictionary. Identify the animal that was fingerspelled or cued. View the
animated Cue Index of all 40 English phonemes. You control the speed of
the animated cuer or fingerspeller.
Ages 4-6
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Word Family Fun
Learn common spelling patterns and vocabulary with word "families" such as "bat, cat, hat" in the "at" family. There are 45 word families with over 300 illustrated words. Build skills in reading, spelling and fingerspelling. For Cuers, build skills in phonics.
Ages 6-8
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Butte
Publications
P.O.
Box 1328
Hillsboro, OR 97123-1328
USA
E-mail: service@buttepublications.com
Phone/TTY: Toll Free: 866-312-8883 or Direct: 503-648-9791
FAX: Toll Free: 866-412-8883 or Direct: 503-693-9526
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